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At the start of each mission, General Conner barks orders at Kyle via
videophone. The star of the three films will usually give you tactical
advice, alerting you to the presence of rocket-toting terminators,
tanks, or airborne vehicles. He doesn't seem at all impressed or
surprised that Kyle continues to easily succeed where dozens of
similarly equipped men fail.
Kyle must be controlled with both the directional pad and the numerical
pad. He can walk or crawl in any direction, and can fire from either
position. Using the number keys, you can switch between weapons and you
can fire homing rockets. The latter weapon, when fired by you or your
enemy, deforms environmental obstacles on impact. This is undoubtedly
the game's most impressive graphical effect.
The Terminator: I'm Back looks quite good overall, particularly its
varied, destructible level backgrounds. While all the human soldiers
wear the same green football pads and helmet, your enemies come in
different forms--tanks, seeker hoverships, sentry turrets, and, of
course, terminators. In-Fusio has done a great job of carrying out James
Cameron's dystopian vision, at least visually. The Terminator's sound
need hardly be mentioned, as it's almost unnoticeable. You'll hear a
very short something every time you pick up an item or fire a gun.
Walking around and shooting at things isn't so bad--it's just really
simplistic. It's so disappointing to see all the teammates you might
have cooperated with had they been given path finding artificial
intelligence and a longer life span. On the battlefield, one hopes that
one's comrades-at-arms aren't purely decorative. This average game could
have been so much better, and so much longer.
After click on download button you'll get this:
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